; csmd

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideUd]
hash = de92a96c
handling = skip

[TextureOverrideUid]
hash = c088624e
handling = skip

[TextureOverridecsmdPosition]
hash = c824f110
vb0 = ResourcecsmdPosition

[TextureOverridecsmdBlend]
hash = 9e8e1a9f
vb1 = ResourcecsmdBlend
handling = skip
draw = 85152,0 

[TextureOverridecsmdTexcoord]
hash = bc444011
vb1 = ResourcecsmdTexcoord

[TextureOverridecsmdVertexLimitRaise]
hash = c605bcd4

[TextureOverridecsmdIB]
hash = 61c2f10d
handling = skip
drawindexed = auto

[TextureOverridecsmdHead]
hash = 61c2f10d
match_first_index = 0
ib = ResourcecsmdHeadIB
ps-t0 = ResourcecsmdHeadDiffuse
ps-t1 = ResourcecsmdHeadLightMap
ps-t2 = ResourcecsmdHeadShadow

; CommandList -----------------------

; Resources -------------------------

[ResourcecsmdPosition]
type = Buffer
stride = 40
filename = csmdPosition.buf

[ResourcecsmdBlend]
type = Buffer
stride = 32
filename = csmdBlend.buf

[ResourcecsmdTexcoord]
type = Buffer
stride = 8
filename = csmdTexcoord.buf

[ResourcecsmdHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = csmdHead.ib

[ResourcecsmdHeadDiffuse]
filename = csmdHeadDiffuse.dds

[ResourcecsmdHeadLightMap]
filename = csmdHeadLightMap.dds

[ResourcecsmdHeadShadow]
filename = csmdHeadShadow.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord